
Knot'Kul Sun
Guns N'Ore
52
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Posted - 2012.11.18 14:52:00 -
[1] - Quote
Throw in trading, mission running, mining as possible variables to increasing/decreasing sec of a system?
Make FW a possible gross indicator of an empires sec... example: say gallente militia kicks caldari militia to their last systems possible, as a result of a new empire creeping in on former criminal low sec hubs of the caldari state, criminals migrate to former high sec areas to keep their businesses alive (cus i can totally see the gal fed keeping caldari crims around once the fed has caldari systems /sarcasm) thus reducing sec status overall of the state, alas this trait should be very minimal however far reaching, due to the expanse of its possible influence.
to my previous points...
Trading every day lawful items on a market scale increases, or at least negates decreases to sec status. Trading of unlawful items contributes to the fall os sec status. drugs and all that still need work, especially when you throw in WiS eventually.
Missions that clear up pirates can contribute to increased sec status... not sure of a way that it would decrease it... obviously you cant provide missions to kill the faction you got the mission from. Perhaps introduce anti-faction missions, like L4's from a caldestine caldari agent out of dodixie with missions that can deteriorate the sec status of the system the mission was in. (as well as the obvious penalties this incurs with your standing with gal fed.) this would also encourage people to get out of their empires where they have all the missions theyd ever need.
Mining already has an influence due to the fact you kill rats, and then do a lawful trade by selling ores and minerals on market.
Mining itself could increase sec status by measuring belts that have been depleted, higher sec status = lower belt yield = shifting mining populations
( if a prosperous highsec area gets over mined, the belts will automatically become lesser yield, which might prompt more people into lowsec/null)
Then obviously theres the ganks, pod kills to decrease sec. How about adding in war decs to decrease sec, obviously no ones getting shot outside of that, but in a real world sense... security wouldnt be all that YAY! if a war was tearing apart the outside of a station.
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